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Hell is Us system requirements require an RTX 4090 and upscaling for 4K at 30 fps, which sounds pret

Published on December 05, 2025

If you have the might of an RTX 4090 powering your rig, the Hell is Us system requirements suggest you will be able to run the game at Ultra settings at 4K, aiming for 30 fps average. Curiously, system requirements are all inclusive of upscaling. That's, well, not great, but there is a little nuance as to why Hell is Us' publisher has announced those numbers and what they mean.

Ahead of its release on September 4, the Hell is Us [[link]] team took to X to announce the game's system requirements. Notably, it's a wider spread of settings than many system requirements, ranging from 1080p 30 fps on Medium settings, going all the way up to 4K 30 fps on Ultra, over five separate recommendation settings.

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Hell is Us system requirements
Row 0 - Cell 0

Minimum

Recommended

High

Very high

Ultra

OS

Windows 10 (64-bit)

Windows 10 (64-bit)

Windows 10 [[link]] (64-bit)

Windows 10 (64-bit)

Windows 10 (64-bit)

CPU

Intel Core i7 7700K / AMD Ryzen 3 3300X

Intel Core i7 11700K / AMD Ryzen 5 7600

Intel Core i7 11700K / AMD Ryzen 5 7600

Intel Core i7 11700K / AMD Ryzen 5 7600

Intel Core i7 11700K / AMD Ryzen 5 7600

GPU

Nvidia GTX 1070 / AMD RX 5600 XT

Nvidia RTX 2080 Ti / AMD RX 6750 XT

Nvidia RTX 3080 / AMD RX 6800 XT

Nvidia RTX 3090 / AMD RX 6900 XT

Nvidia RTX 4090 / AMD RX 7900 XTX

Memory

16 GB

16 GB

16 GB

16 GB

16 GB

Storage

30 GB SSD

30 GB SSD

30 GB SSD

30 GB SSD

30 GB SSD

Notes

1080 30 fps (Medium)

1080p 60 fps (High)

1440p 60 fps (High)

1440p 60 fps (Very high)

4K 30 fps (Ultra)

Citing 'passionate discussion', a Steam news post elaborated on the Hell is Us system requirements. In that, the Hell is Us team shared what kind of upscaling is present in these system requirements. The game uses TSR (Unreal Engine's own Temporal Super Resolution upscaling), and Low settings use 50% upscaling, where Ultra uses 10%. It also supports DLSS, XeSS, and FSR, but the upscaling mentioned here is only Unreal's [[link]] upscaling.

Hell is Us is built on Unreal Engine 5, which is an engine infamous for being a bit tough on hardware, thanks in part to fancy reflection and lighting engines. The game is being developed by Rogue Factor, which previously released games like Mordheim: City of the Damned and Necromunda: Underhive Wars. Hell is Us, unlike those previous two games, is an entirely original work, and it made quite an impression after years of silence at Sony's State of Play in September last year.

The team has clarified that the system requirements are "ideal specs" and it "doesn’t mean you can’t run the game on lower settings". The team continues: "We’d rather be cautious than risk disappointing players by overpromising."

If you're worried your rig can't run in or don't quite trust those figures, you can download a demo for the game via the Hell is Us Steam page right now and test it for yourself.

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