How Multiplayer Kinect Dancing Works
Published on January 01, 0001
Dance Central, the body-controlled dancing game from the makers of Rock Band, has multiplayer. It’s no Kinect Adventures multiplayer where you’d be standing side-by-side, in a gesture vs. gesture frenzy. No. It does dance battles. You take turns.(new rummy 51 Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); I chickened rummy best out rummy golds of participating in a two-player Dance Central dance battle last week at MTV’s offices, but, hey, I get it. Dance Central multiplayer starts up a song, expects one player to dance along to it, matching moves to score points, and then switches to a silhouetted freestyle mode as one player steps off and the other steps
in. Player two dances the next part, racking up points, and then they trade off again. You can’t pick your character; the same
on-screen character dances the whole song through. Only the people the Kinect is capturing changes. So don’t picture some sort of co-op multiplayer waltz or even team-scored line-dancing. If you want to play Dance Central with friends, you’ll be stepping in and stepping off, like a breakdancing battle. Some may chicken
out and stay on the couch. Like me!
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